Industry Description
This Sub-class includes retail sale of computer hardware, handheld computers, peripheral equipment and/or software. Also included are retail sale of physical wallets for storage of cryptocurrency keys.
Excludes
•retail sale of computer games (including electronic games and video game consoles), see 47313
•retail sale of cybersecurity software, hardware and peripheral equipment, see 47415
•retail sale through stalls, pushcart stalls and/or markets, see 4780
•online marketplaces for goods (including food), see 63201
•online intermediaries that enable transactions between buyers and sellers usually for a fee or commission basis without taking ownership of the goods sold, see 63201
Keywords
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) e-commerce retailer (with income mainly from online sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) online retailer (with income mainly from online sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via internet (with income mainly from online sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via vending machine (with income mainly from vending machine sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via mail order (with income mainly from mail order sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via door-to-door canvassing (with income mainly from door-to-door sales)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via television (with income mainly from sales on TV)
Computer hardware (including handheld computers) and peripheral equipment, and computer software (except games and cybersecurity hardware and software) retail sale via brick-and-mortar shops (with income mainly from sales at brick-and-mortar stores)
Cryptocurrency mining peripheral equipment, retailing
Computer hardware (except cybersecurity) retailing
Computer software (except games and cybersecurity software) retailing
Cryptocurrency mining hardware, retailing
Laptop, computer, retailing
Tablet, computer, retailing
Cryptocurrency mining rigs, retailing
Physical wallets for storage of cryptocurrency keys, retailing